![]() If I know I'm gonna lose the team or a hero that I don't want to lose cause I've fecked up very badly. Moot, I only abandon as a last resort I.e. Also focus unlocking campfire skills that let you nullify afflictions and diseases.Ĭheers tempy, didn't realise that about occultist or the camping stuff. Also if you have a bunch of moderately stressed people, it's often worth risking a medium dungeon to get the stress removal from camping. Perhaps counter productively, removing ailments is almost pointless early on. Careful using the occultist too, a bunch of his skills lower the darkness - you can raise it during the fight with torches. Low torch runs are good with trash teams though. There's something alluring about the unfairness and the likelihood of failure that's fitting to this kind of Eldritch Horror. i don't even think you need to finish it to be satisfied with it. I think DD's randomisation supports its theme. Like with the whole Destiny skill tree vs/fixed skills debate - I know why the latter is better, but I enjoyed messing around with "sub-optimal" skills. I am not sure about the grinding, but I've heard it ends up happening later on, but I get the idea Joseph is the kind of person that will complain about a game if it allows him to play two ways: optimally or sub-optimally. Like XCOM, DD is about minimising risk and chance as best you can in any given turn, and planning for the worst. You could perhaps even see the coded transparency of Breach and Spire as a response to the proliferation of randomisation in rogulikes. It's the total opposite of Slay the Spire and Into the Breach, where you know EXACTLY what is going to happen to you. So you load up 4 more grunts and send them off to their likely deaths. You can have a turn where you miss an enemy, only for them to critical hit you back which turns your character insane, which dominoes on to everyone else and then your whole party is utterly fucked and they all die wretchedly in the pit that you sent them to. It warns you it's unfair right of the bat. The game is inspired by Lovecraft horror. ![]() It's a stressful game and things go wrong. ![]() I haven't finished it, I always get fatigued with it or put it off for something a little breezier. There is randomness in DD, and there is the potential - and perhaps the necessity - for grinding. I am not very into "optimal play" in games. ![]()
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